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AI Insights · Timothy · July 2022

Top 5 3D Anime Games on Android in Ecuador: Q2 2022

Discover the performance trends of the top 3D anime games on Android in Ecuador during Q2 2022, including download rates, active user engagement, and revenue insights.

Top 5 3D Anime Games on Android in Ecuador: Q2 2022

In Q2 2022, the top 3D anime games on Android in Ecuador showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here are the insights based on Sensor Tower data.

Genshin Impact: Natlan Launch demonstrated notable activity throughout the quarter. Weekly revenue saw fluctuations, peaking at approximately $2.7K in late March and tapering to around $1.2K by the end of June. Weekly downloads remained relatively steady, hovering around 2K, with a minor peak of 2.4K in mid-April. Active users consistently ranged between 23.5K and 25.5K, showcasing strong engagement.

The King of Fighters ALLSTAR experienced varied performance metrics. Revenue was highest at the end of March with $307 and gradually declined to $30 by the end of June. Weekly downloads initially spiked to 2.1K in late April but decreased to around 1.2K by June. Active user numbers reflected a similar trend, peaking at 2.6K in early May before settling at around 1.8K by the end of the quarter.

High School Simulator 2018 maintained a consistent download rate, with numbers ranging from 1.1K to 1.8K. Active users exhibited a slight decline from 4.2K in late March to about 3.9K by the end of June. Despite no revenue generation, the game maintained a steady user base.

Ni no Kuni: Cross Worlds had a notable launch in late May, with initial downloads reaching 6.8K before gradually declining to around 1.1K by the end of June. Revenue started at $80 in the launch week and decreased to $21 by the quarter's end. Active users peaked at 5.3K in early June but dropped to 2.3K by the end of the month.

ONE PIECE Bounty Rush showed a stable performance in downloads and active users. Weekly downloads fluctuated between 814 and 1.5K, with a peak in early May. Active users increased from 3.4K in late March to 4.3K by mid-June. Revenue remained modest, peaking at $72 in mid-May and declining to $21 by the end of June.

These insights highlight the dynamic nature of the 3D anime games market in Ecuador during Q2 2022. For more detailed analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022